Framing Virtual Reality

Deck: 

What’s old is truly new again.

Fortnightly Magazine - April 2016
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The endgame of books, movies, television and video games is to entertain. And to be entertained, you need to forget, for a moment, what's happening in the world around you. The more immersive the entertainment experience, the easier that is to do. Which is why virtual reality - a fully immersive, all-encompassing experience - has, for decades, captured the imagination of science fiction writers and tech innovators alike.

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